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Advene, 20 years of video annotation

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Olivier Aubert - www.olivieraubert.net
LS2N - Nantes Université
Reimagining Annotation for Multimodal Cultural Heritage - 08/02/2024

Outline

  • Context: annotations
  • Advene - principles and experiments
  • Lessons learned

Annotations in research

Annotation - one of the fundations of scholarship work

marginalia.jpg

Page of the Codex Oxoniensis Clarkianus 39 (Clarke Plato). Dialogue Gorgias. Public Domain

More recent annotations

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CC Public Domain

Now digital…

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Various video annotation communities

media studies
Advene - VIAN - Mediascope - (Lignes de Temps) - pan.do/ra

teaching
COCoNotes - Travis-Go - Mediathread - Mediate - Celluloid

music studies
Travis - (MusiqueLab) - Transcribe

performing arts
MotionBank - MemoRekall

linguistics
Anvil - ELAN - Exmeralda - Transcriber

behavioral research
BORIS - Transana - VCode - Noldus/Observer - NVivo

subtitling
Amara - AegisSub

social annotations
(Vialogues) - YiNote - Reclipped

computing
vatic - LabelMe

sports
LongoMatch - CoachLogic - SportsCode

Ecology of hypertext annotation

annotation_ecology.png

Advene project

Annotate Digital Video, Exchange on the NEt

to be added to something or become a part of it, though inessential (Webster, 1913)

Create, use, exchange analyses of audiovisual documents as hypervideos

  • Started 2001 with Yannick Prié and P.A. Champin
  • Free software (GPL) cross-platform desktop app.

www.advene.org

Advene

screenshot_advene.png

Scientific motivation

  • Knowledge engineering
  • Document engineering
  • Human-Computer Interfaces
  • Datavisualization
  • Activity traces

Scratch an itch…

Mulholland Drive (2001) by David Lynch

mulholland_drive.jpg

Advene focus

  • Active reading / close reading
  • Single video
  • Companion to exploratory research
  • Flexibility (structures, contents, outputs…)
  • Offline use

Principle

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Different levels of flexibility

to accompany the exploratory analysis

  • Variety of supported video formats (video file, DVD, stream)
  • Flexibility in annotation structure
    • Dynamic (re)structuring
    • Allow non-conform data (but warn)
  • Variety of annotation creation interfaces
    • Manual annotation with possible assistants
    • Using automatic results as base
  • Flexibility in annotation visualization
  • Extensibility through plugins

Projects timeline

  • Incorporactions (2004-2007)
  • Cinelab (2007-2008)
  • CineCast (2009-2011)
  • datadata (2010-2011)
  • ACAV (2009-2012)
  • Il Caso Mattei (2010-2011)
  • Museographie (2011-2013)
  • SpectacleEnLignes (2011-2015)
  • (CocoNotes) (2013-2016)
  • AdA project (2017-2021)

Usage

  • Lab experiment analysis (SVG annotations)
  • Accessibility for blind users (Braille display)
  • Movie analysis : Il caso Mattei (graphs), AdA (input/ontologies)
  • Interview analysis : Museographie (structure/hypervideo)

Example: Lab experiment analysis

A Case Study of Object and Occlusion Management on the eLabBench, a Mixed Physical/Digital Tabletop (Aurélien Tabard - University Lyon 1/CNRS)

  • Graphical annotation of video capture of a laboratory bench
  • Study of user behaviour through most used bench areas

Example: Lab experiment analysis

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Lab experiment - Example output

Quantitative processing of graphical annotations

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Example: accessibility

Dynamic annotation rendering through a Braille display

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Example: Il caso Mattei

Work with Livia Giunti for her PhD about digital tools and time representation in movies

  • Importance of digital analysis tools
  • Comparison of different tools
  • Study of annotation structuring
  • Definition of visualisations dedicated to temporality (shot duration bargraph, chronologic vs diegetic time)

Example: Il caso Mattei

Dedicated datavisualization

screenshot_mattei.png

Example: Museographie

Objective: study visitor's perception of museum exhibits through analysis of visitor video interviews

remind.jpg

  • visitors interviewed while replaying a recording of their visit with subjective camera
  • 40+ annotated videos
  • online publication of views and raw data
  • dedicated visualization
  • automated tasks (via plugins)

Example: Museographie

Analysis process

  • Transcribe interview (note-taking view)
  • Identify hexadic signs (from course-of-action methodology)
  • Use relations to express courses of experience
  • Generate visualizations through templates
  • Write analyzes
  • Publish on the web

Example: Museographie

Exploratory structuring
Analysis publication as custom hypervideo

screenshot_museographie.png

Example: AdA project

https://projectada.github.io/

  • Affektrhetoriken des Audiovisuellen - Audio-visual rhetorics of affect
  • Systematic-empirical study of staging patterns in audiovisual representations of the 2007 financial crisis
  • Interdisciplinary collaboration with Cinepoietics (Media Studies, Freie Universität Berlin) and HPI Potsdam (semantic web, video analysis)

AdA project - Challenges and needs

Challenges

  • Developing a methodological framework for movie analysis, with quantitative support
  • Semantic video-annotations
  • Exploration of automation possibilities (feature extraction)

Needs

  • Provide a 2-way bridge between users and semantic data
  • Optimize the manual annotation process
  • Build a ground truth for future automation

AdA project - Advene screenshot

advene_ada.png

AdA project - Principle

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ADA project - Developments

  • maintain code to support recent libraries (Python3 / Gtk3)
  • improve performance
  • interface developments for constrained vocabularies
  • improve merging/importing features for collaboration
  • bridge for semantic web interoperability (ontology import, rdf export)
  • import from HPI concept detection server
  • additional visualisations (web timeline)

Lessons

  • The technology pharmakon
  • The maintenance burden
  • Usability matters

Technology pharmakon

  • Technology is a requirement in Digital Humanities - epistemic change
  • Technology is moving and fragile
  • Technical debt can accumulate

Video and technology

  • Video material does not exist without technology
  • Initial design decision to use DVD as main source of shared, legit video
    • Simple player abstraction, handling mainly time dimension
  • In 2001: video not first class citizen on the web
    • <video> tag - initial draft in 2007, official W3C recommandation in 2014
    • in web context, use of other tools (flash - deprecated in 2017)
  • What about 360 video? VR experiences?

Annotation standards

  • Many initiatives in 2001 (Mosaic, Annotea…)
  • WebAnnotation W3C working group started in 2014 (after OpenAnnotation)
  • WebAnnotation standardized in 2017
  • For preceding models, model adaptation may be needed

The web browser as universal platform?

  • The browser has become the de-facto universal runtime…
  • …but beware of small discrepancies between browsers, and different versions of the same browser
  • …and some things are not possible with it (e.g. DVD reading or exotic video formats)
  • possible concern for privacy (even if building private web tools is possible)
  • where is your data?

The web browser as universal platform?

But

  • Building cross-platform desktop applications is hard, with a constant need for updating (especially on Mac)
  • Available features of browsers grow constantly
  • The technology context evolves - so should the software

Maintenance burden

  • Back to the technological pharmakon: digital technology power comes with a cost
  • Who maintains the software?
    • Update something that is still working
    • Collaboration, Preservation and Sustainability in Digital Humanities: a question of time (DH2023)
    • Le Soin des Choses (Jérôme Denis, David Pontille)

Data preservation

Data Standards: requirement for data perennity, but not enough.

  • Importance of preserving data and uses
  • Standards now exist (Video in HTML, WebAnnotation)
  • Issue: update data format/model to conform new standards
    • Expert Group on Video Annotation Interoperability (VAINT) - 2020/2021 (with ELAN/VIAN/Frametrail/MediaSuite…) to determine a common model

Software preservation

  • Research output is not just the data itself
  • It is also the methodologies and practices enabled by the tools and their possibilities
  • They should be preserved too
  • Open Source/Free Software is a step towards software perennity…
  • …but it need contributors/maintainers/funding
  • At stake: build a strong, diverse and interdisciplinary community

Usability matters

  • Accessibility / ease of use
  • Aim for simplicity - KISS principle
    • text-based microsyntax (flexible, fast entry)
    • usage of timestamps (and not frame numbers/SMPTE) and simple player control
  • Co-conception dialogue / user-lead innovation
    • Instrumental genesis through interdisciplinary collaboration - reflections on the emergence of a visualization framework for video annotation data (EADH 2021)

What about AI?

  • AI is doing huge leaps
  • Building UIs for AI algorithms is not immediate
    • in Advene: data import, frontend plugins, APIs
  • Stressing the need for appropriate visualisation/interaction tools so that content can be evaluated/curated
    • HCI research, data modelling/evaluation

Summary 1/2

  • Video annotation is a complex task
    • Genericity vs. simplicity
    • Automation vs. specificity
  • Some guiding principles in Advene
    • Simplicity (text-based, micro-syntax, tags)
    • Flexible data structure and interface
    • Allow non-consistent data (but warn about them)

Summary 2/2

  • Annotations are precious
    • Use standards (WebAnnotation, IIIF…)
    • What is the quality of the data if it was mass/AI-produced?
    • How secure is your data on online platforms?
  • Maintenance is key
    • Build communities

Thank you!

Your questions and remarks are welcome

@Olivier_Aubert@piaille.fr
www.olivieraubert.net
www.advene.org